Wednesday, March 12, 2008

Everquest Stuff

Hey, important news....Staten Island hit level 80 yesterday!! I know, I know....earth shattering stuff and all.


On a somewhat interesting note, I was in a Maiden's Group yesterday, when Staten hit level 80. I actually had one of my lvl 80 spells at master waiting for me, Repent. (Probably about the best spell I got now on that dude) I also had some gear upgrades that weren't wearable til I hit 80. Anyhoo, we were able to clear most of Maidens with no enchanter, including Drusella and the sisters...but we weren't able to do the Sandstorm guy. However, being the sport that I am, I logged my Illusionist, Faker, on, used him to help kill Sandstorm, and then bring back Staten for the Final scorpion dude. Hmmm, occurs to me none of you will know what the hell I am talking about.


Ok....Maidens is what is called an instance. An instance is a dungeon, that a group can go into, but it is only created on the spot for THAT group. If another group enters Maidens at the same time, they will go into a different Maidens instance. So, while you can do the dungeon with your group, you won't be running into any other groups while you are at it. Generally, as you kill things in an instance, they never come back. So, if you clear an area, you can be safe. Maiden's is one of those...once dead....stays dead.


There are 6 "named" in Maidens, and some must be killed to reach others. A Named monster is one that generally has the best loot, and are generally bigger, tougher, cooler looking, than the "trash" counterparts. Let me see if I can root up some pictures....(well, was sort of successful)Anyway, think of trash as being the run of the mill mosters you fight a horde of, and the named as being the bosses. When you first enter the zone, you fight some trash, including these two side by side dudes facing each other. Remember, those big dues are just trash, just trying to give you a feel.


Oh, one more thing about trash. When you fight any kind of trash, generally, every battle is exactly the same. The tank either charges them, or pulls them somewhere, often times so he is up against a wall, the monster facing him, and everyone else behind the evil beastie. The tank keeps his attention, the mobs ONLY damages the tank, the healer(s) only heal the tank, and the damage people kill the mob.

Bi'lithu of the Old Ways
See, that's how you can tell he's a named, he has a NAME. (Takes years of studying to become a true Everquest expert, I tell you) The picture to the left is the best I could come up with, as my friend Zgog would say, a flying sperm monster. He, like most of the bosses in Maiden's, has his own little trick. His trick is at 75%, 50%, and 25% left in his health, he teleports everyone in the group to his room. He puts an incurable trauma on a basically random amount of people, and it is in essence a bomb that goes off, huring that person and people around them. So, when we all get teleported, we all scatter like the winds, in order to get out of range of each others bombs, and once they go off, we regroup and get back together and get ready for the next teleport/explosion. Until we figured out the trauma bomb thing, he was kicking our butts like we stole something from him, now he isn't so bad. Killing him allows you to flip the lever and progress through to the rest of the zone.


Sandstorm:
I couldn't find a picture close enough for Sandstorm, but he is basically a big golem dude made up of.....a grainy yellow/orange substance....best described as...hmmm....Sand. Anyway, this guy is a beast, and at this second, the absolute toughest guy in the freaking zone. (Which is weird, since he is the 2nd named) His trick is, he does a 20 second stoneskin at various times in the battle. (Stoneskin means he is impervious to all damage....whatsoever) When he goes into stoneskin mode, he immediately summons 2 sand dude lackeys, that hit hard as heck, and generally beat the the crap out of people. After some time, like 45 seconds, he stoneskins again, summons 2 more.....you get the drift. Generally, we have an enchanter, like my boy Faker, mezmorize the lackeys. The rest of the group concentrates on the sandstorm, while the enchanter keeps the 2 initial, and any subsequent lackeys, from doing anything. I'm not the greatest enchanter ever, but I'm not bad. This fight is more a product of complete luck and not having my/whomever spells resisted. Killing him allows you to raise the prison to the scorpion guy.


Gear of the Ancients:
I swear, SoE throws in this named as a reward for getting this far, because this guy is a total pushover. I mean, he hits harder than trash, some, but he doesn't do anything weird. Just charge in, start beating on him, that's about it. I couldn't find a picture of him either, but since he completely sucks, who cares. Killing him allows the pit elevator to function.


Impaler Tzilug:
Not only does he have the coolest name, he is the most lucrative name to kill, since killing him completes the Anaphylaxis quest, which means you get to choose an awesome weapon....like the Staff of the Impaler, which both Manratten and Faker both use. (And a cool sounding name...Staff of the Impaler...) He looks like a half human, half scorpion dude. Like a centaur thing, if you are familiar with them, except instead of legs of a horse...legs of a scorp. Like the guy pictured...just bigger. His trick is that he puts a curable noxious on people, and if it isn't cured in like 3-4 seconds, it is certain death. Since a cure takes just under 1 second to happen, you have 2-3 seconds to notice it and cure it. This is the kind of 'split second' ability that separates us experts. (You'd be surprised at how many healer's can't seem to cure this thing in time, was ready to kill someone) Anyway, that's it...cure that noxious every so often and the dude is dust.



Ok...breaking news....in the middle of typing this, I just found out my boss went to the Big East tournament....wtf!! Noone asked me. Remember me!?! Notre Dame #3 seed in Big East tourney, and I don't get to go?!? Oh wait, just remembered, the tickets are like 3.2 million dollars.

Thera'ta, Xe'ziza, and Derzitha (the sisters):
Ok...the sisters used to be a total nightmare, but now they aren't so tough. In essence, they all do mammoth damage, but you can only mez/root one of them. So, we mez/root Derzitha, and then beat the crap out of Thera'ta and then Xe'ziza. That in essence is the 'trick', but mostly it involves killed Thera'ta as fast as humanly possible. Really no big deal if everyone level 80 and awake at keyboard. Couldn't find a picture, but they don't look all that cool anyway.

Drusella.
Drusella is the boss of Maidens, and drops the best loot. Probably about the best loot you can get without raiding is found right here, like the Robe of Royalty Manratten is wearing. Anyway, her trick is that she goes into a shield stance like every 20 seconds, and anyone who hits her whatsoever during that time heals her....ALOT. So, you just hit her some, everyone stops attacking, she goes into defense mode, we stand around, she comes out, we start up attacking again. Fight takes forever, she heals every so often because most people playing everquest2 pretty much suck, and after awhile she dies. A typical named fight takes 1:30, this fight takes like 12 minutes. This is alot like a raid mob, in that raid mobs often take strategy and execution far more than raw power, but I got to tell you, I am sick of doing it with different people whom have never done it....spend too much time explaining what to do.

Ok...more breaking news...Just got a text message joke from Sharon.

Why did Governor Spitzer go to a prostitute instead of his wife?
Because his wife is a Spitzer, not a swallower.

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